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The game is built around completing the Acts on each difficulty and we wanted our players to be empowered to play their heroes in the ways they preferred. It has been more than eleven years since we’ve made changes like this to the game! So, when we started making balance adjustments, we wanted to focus on expanding more skill build variety and adding more viable possibilities with playing each class. We’re ecstatic to make balance changes that will improve the viability of each class while retaining the class fantasy of our favorite heroes. Our Design Director, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, joined community content creator, MrLlamaSC, to highlight our philosophies and improvements being made to our seven unique classes. If you missed that Developer Update Stream, you may watch it below. With your help, we can continue the legacy of making Diablo II: Resurrected the ARPG we all cherish. We hope you participate in the PTR and continue to share your feedback. From the very beginning, we’ve acknowledged that our collaboration with our community helps us craft a better game for all. This will be our community’s first opportunity to experience these changes and share their feedback from their playthroughs. PLEASE NOTE: Character progression on the current PTR will be wiped on Tuesday when we push the Patch 2.4 Balance build onto the test realm. We’re pleased to announce the upcoming gameplay additions to the PTR (PC-only) which will be implemented starting Tuesday, January 25, PST! Heroes of Sanctuary, Happy New Year! At the end of last year, we gave you a glimpse of exciting new balance changes coming to Diablo II: Resurrected. Update on 1/26: Content in red represents changes recently made within PTR 2.4. Please refer to the table of contents to assist in navigating through updates. Update on 2/3: General balance changes, class-specific changes, and bug fixes have been updated for the PTR. However, they’re available to all characters now in Diablo 2: Resurrected.Update on 2/9: PTR has ended. Previously, in the original Lord of Destruction, some runewords were limited to ladder play. +15 all resistances, +22 all resistances (shield) +75% damage to demons, +100 attack rating against demons
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+30% cold resist, +35% cold resist (shield)Ģ0% faster hit recovery, 20% faster block rate (shield) +30% lightning resist, +35% lightning resist (shield) +30% fire resist, +35% fire resist (shield) +30% poison resist, +35% poison resist (shield)
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+75% damage to undead, +50 attack rating against undeadġ5% slower stamina drain, +7% chance to block (shield)
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